One of the main reasons for getting a GeForce RTX 3080 last year was for Minecraft, so I can play with raytraced/RTX lighting enabled. I was expecting to take a substantial hit in draw distance - with RTX disabled I’d always play with at least a 64 chunk draw distance.

Minecraft with simulated raytraced light

Disappointingly the maximum view distance in Minecraft with raytracing enabled is only 24 chunks, at least as far as setting it in the user interface. I know its a massive resource hog, but I was confident my 3080 could handle more at 4k 60fps (with DLSS enabled). And it can, I’ve managed to get a pretty stable 60fps with a 36 chunk view distance.

To do this you’ll need to modify options.txt which can be located in %localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe and change raytracing_viewdistance to your desired viewdistance, for example raytracing_viewdistance:36

Going any higher on my 3080 would result in random chunks sometimes failing to render at all. Be warned.