Category: "Gaming"

Age of Empires III Collector's Edition

Now this is how companies should do collector's/special editions of games, this thing rules it's way bigger then I was expecting and is full of little details that just make it seem quality.

Age of Empires III Collector's Edition box

The box itself.

Age of Empires III Collector's Edition slidey

Slide out = quality.

Age of Empires III Collector's Edition art book

Art book full of pictures.

Age of Empires III Collector's Edition number 4 and 5 :O

Hmmm Age of Empires 4 and 5?

Age of Empires III Collector's Edition guide

The guide thing.

Age of Empires III Collector's Edition game and making of

Making of cool, game even cooler.

Age of Empires III Collector's Edition demo and soundtrack

Demo for a friend and the soundtrack w00t!

Age of Empires III Collector's Edition manual and reference

Manaul and quick reference, who reads those anyway.

Age of Empires III Collector's Edition poster

The uber poster, I really don't have enough space to put it anywhere.

And tommorow I buy Civilization 4, I would of got it today but Craig was taking too long.

Age of Empires 3 opinions

I was expecting it to be much more Mythology style of gameplay, which put me off as I really couldn't get on with Mythology at all.

Upon starting the demo I encountered a wow moment, the tune from the AoK playing, bringing back very fond memories! Awesome start. First order of business was going into graphic options and turning everything up, I fire it into a widescreen resolution, wow it really is widescreen! Awesome, take note BFME developers! Doesn't run very well @ 1920x1200 with everything set to high so I go for a modest 1280x768 with everything turned up, (after playing it I ordered a Radeon X850XT PE that should handle it).

Gameplay, wow it's much closer to AoK then Mythology was, I was very concerned about the size of battles just feeling weak after games like Rome Total War, BFME and the like, but this nails the skirmish-sized battles perfectly, when you que up military units like infantry they actually get produced in sets of 5 which is cool too, they're still individual units however (unlike RoN or BFME etc).

Graphics very impressive, obviously, we've all seen the screenshots, I however was surprised with the amount of stuff in the world, little things like ducks and swans on ponds just give it a very nice feel. Now what I've most been blown away by the sound! It's awesome you let fire a bunch of cannonballs into a building and wow, my sub was rumbling away, awesome stuff, it really makes cannons feel powerful, but it's not just cannons that sound awesome the whole world does.

I wasn't planning on picking this game up until it was a bit cheaper after release, I thought Black & White 2 and Oblivion were going to dominate the last quarter on the PC, but Age of Empires 3 is right up there with them where it should be.

News Corporation buy IGN

Time to boycott Murdoch and his crap, now he's invading the internet by buying the largest game-information network there is.

So long Gamespy and IGN see you in my browsers history folder sometime.

Xbox 360 price thoughts

Well it's £209.99 in the UK, very cheap for a next-generation console and a controller, the full pack at £279.99 isn't too bad either.

However making the hard drive non-standard was a very unwise discussion in my opinion and leaves the door open to Sony to include one as standard and gives them ammunition in the fight.

But at least in the financial conditions they're in they can't compete on price.

At £209.99 the Xbox 360 will dominate the last quarter.

Carmack on the next generation

Gamespy:

The godfather of modern 3D gaming speaks out about development on the Xbox 360 and the PS3 as well as the tribulations of tomorrow's developers.

Carmack's platform of choice for console development is the Xbox 360, and he explained why ... the Xbox 360 was designed to have a very thin API layer. In Carmack's words, he can "basically talk directly to the hardware ... doing exactly what I want."

Carmack heaped praise on the decisions that Microsoft has made with the Xbox 360. "It's the best development environment I've seen on a console," he says. Microsoft has taken a very developer-centric approach, creating a system that's both powerful but easy to code for. This is in contrast to Nintendo, Sony, and (formerly) Sega, who generally focused on the hardware.

What Ian thinks of the PSP

Here.

I agree with him, it could be so much more, but it's crippled by simple software mistakes, oh and poor screen, poor battery, memory card format, button layout, analogue control, size, weight and that UMD nonsense.

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